

Large troop pushes, for example full-on frontal assaults, must be managed through delicate control of the separate divisions, which can be rather fiddly. The screen size can't be altered, and there's no way to move the camera from its isometric viewpoint, or even zoom out to select more troops, should you wish to do so. It's a little vexing, since it takes a little away from the gung-ho nature of the gameplay (or perhaps, our own gung-ho nature), and time must be spent gathering the separate troop types into groups, assigning them numbers and moving them in divisions. Some missions are the exception, even in the armour-heavy German campaign, but it's the exception rather than the rule. Once again, the emphasis is on size, with many of the missions involving control of large troop bulks through difficult situations. The Japanese campaign on the other hand, starts with just a few phalanxes of foot troops, proving a much more challenging mission basis. The Games Domain puppy wouldn't have trouble completing most of the German campaign's missions, given the massive military might of the panzer divisions under your control. The improved accuracy of the units helps to balance the game, although this clearly doesn't apply in single-player, where the campaigns are gently graded to reflect the state of each nation's military. You can also take advantage of new unit functionality - from marine craft used for traversing rivers and landing, to more advanced aerial troops - bombers, recon units and paratroops. The main and noticeable improvement is the additions - there are a ton of new unit types, and all the units have been adjusted to more realistically reflect their power.

The tweakings of Sudden Strike II should instantly appeal to those quick-fix RTS fans. That's not to take anything away from it - what Sudden Strike II does, it does very well, and there are some substantial gameplay improvements, but what you're really looking at is more of the same.Īnd hell, what's wrong with that, Sudden Strike made good ground on its simple formula, and is still enjoyed today by plenty of players. Boldly, it uses pretty much the same graphics engine as its predecessor, existing more as an expansion with added functionality than a true sequel in the sense we've come to understand it. Sudden Strike II is the natural progression into sequel-land, appearing two years after the original game.

The idea is good - it was an unaffected and unassuming RTS that did away with complex resource management, and simply allowed you to throw lots and lots of troops at the bad guys. Er, oh, well it wasn't a very good metaphor anyway. There's nothing particularly complicated or sophisticated about them: one pops out of the toaster and you eat it straight off, lovely and warm - Mmmn, cinnamon - and the other was popular, simple, and covered with a sugary topping. Sudden Strike was to the real-time strategy world what pop tarts is to breakfast.
